I’m talking to people who’ve tried to make games, especially small, solo, or jam projects, to understand what actually felt hard, frustrating, or limiting.
I’m not promoting a tool or demo yet. Right now I’m just listening and learning before deciding what to build.
I’m researching why making small games often feels harder than it should.
Not in a theoretical way, just by talking directly to people who:
My goal is to understand real experiences.
I’m having short, casual conversations with creators about:
There’s no pitch, no sales, and no expectations. just listening.
If you see yourself in that list, I’d genuinely love to hear your story.
If you’re open to a 20–30 minute conversation, you can grab time here:
https://calendly.com/affanh/30min
Making games is hard.
I’m here to understand why from the people actually trying.